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Sonic X-treme : ウィキペディア英語版
Sonic X-treme

''Sonic X-treme'' was a cancelled platform video game in the ''Sonic the Hedgehog'' series. Developed by Sega Technical Institute (STI), ''X-treme'' was designed to capitalize on the success of Sega's mascot character by being the first fully 3D ''Sonic'' game and the first original ''Sonic'' title developed for the Sega Saturn. During the course of development, several different styles of gameplay were tried and the plot of the game changed several times.
Originally pitched as a two-dimensional platform game for the Sega Genesis, the game was eventually moved to development on the Saturn and for Windows, intended for release during the holiday season of 1996. However, ''X-treme'' became stuck in development hell after several incidents, including an unfavorable visit by Sega of Japan executives and issues with acquiring a game engine, made the deadline difficult to achieve. After two of the lead programmers for the project became ill, the game was eventually cancelled. Reviewers and video game journalists have retrospectively considered the possibility of what ''Sonic X-treme'' could have done for the Saturn had it been released, including comparisons to competing mascot video games ''Super Mario 64'' and ''Crash Bandicoot''.
== Premise ==

With the game constantly changing platforms, engines, and development teams, there were many loose storylines in consideration. According to developer Christian Senn, about six or seven story lines were considered during the three-year development timeframe.〔 While originally based on the Saturday morning cartoon series,〔 the main storyline used in promotion of the final game in magazines involved a Professor Gazebo Boobowski and his daughter, Tiara. The two were the guardians of the six magical Rings of Order, as well as the ancient art of ring-smithing. Gazebo and Tiara feared that Dr. Robotnik was after the six Rings of Order, and called on Sonic to get the Rings before Robotnik could. Dr. Robotnik kidnapped Gazebo after he requested Sonic's help, making it so Sonic had to retrieve both him and the Rings of Order.〔 At one point in the development process, there was a possibility for 4 playable characters: Knuckles the Echidna, Tiara Boobowski, Miles "Tails" Prower, and Sonic the Hedgehog.〔 Other characters intended to be included in the game were Nack the Weasel and Metal Sonic, who would have been a boss character in the final level. Various moves were added to the characters, such as a ring toss move for Sonic, which was left out of development.〔
To further the traditional "Sonic formula", every level was designed in a tube-like fashion; Sonic would be able to walk onto walls, thus changing the direction of gravity and the rotation of the level itself, much like the special stages in ''Knuckles' Chaotix''. In addition, an unusual, fish-eye lens-styled camera was put into place so players could see more of their surroundings at any given time.〔 Senn has highlighted that the 3D gameplay still kept true to the ''Sonic'' series formula of collecting rings and speeding through game levels. Wallis also made mention to the game's overall layout, consisting of three acts per zone and varying in focuses on speed, exploration, and puzzle solving.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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